The randomness inherent to roguelikes reflects the sense of how, in reality, there are things we can and can't control. You can enjoy roguelikes in bite-sized sessions or play them for long stretches at a time, or anything in between. First off, they embody the spirit of classic arcade games in that they generally lend themselves to quick, exciting sessions of play. Greg Kasavin: I think roguelikes are compelling in a bunch of different ways. Marshall Honorof: What appeals to players about roguelikes? How did you incorporate that appeal into Hades? The following interview has been edited slightly for clarity and length: Something about this punishing genre, which both encourages and demands mastery through repetition, has captured the gaming public’s imagination over the past few years. This setup should be pretty familiar for roguelike fans, who encountered similar setups in Dead Cells, Slay the Spire, Spelunky, Darkest Dungeon and 20XX. Plus: The 10 best games to play after Ghost of Tsushima.Over time, however, you can purchase a handful of permanent skills to give yourself a fighting chance. But if you die, you’ll find yourself back in Hades’ court, stripped of all your upgrades. As you battle your way through the Underworld, you’ll pick up various boons from the Olympian gods, which can empower you and your weapons. You play as Zagreus: son of the titular Greek god, whose fondest wish is to escape from his father’s hellish domain. If you’ve yet to dive into Hades, it’s a masterclass in roguelike design, perfectly balancing carrot and stick.
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